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Game of thrones rpg 2nd game
Game of thrones rpg 2nd game








Tides of Battle cards are an optional mechanism that brings an element of unpredictability to combat, representing erratic shifts in the momentum of war due to factors such as weather, morale, and tactical opportunity. In addition to featuring updated graphics and a clarified ruleset, this second edition of A Game of Thrones includes elements from the A Clash of Kings and A Storm of Swords expansions, including ports, garrisons, Wildling cards, and Siege engines, while introducing welcome new innovations like player screens and Tides of Battle cards. Finally, the Houses can consolidate their power in the areas they control and use that power in future turns to influence their position in the court of the Iron Throne and to stand against the wildling Hordes. The result is tense and compelling negotiations, often ending in backstabbing worthy of Westeros!ĭuring the Action Phase, the orders are resolved and battle is entered! When armies meet in combat, they secretly choose one of their House cards to add strength to the battle. Can you trust the alliance that you made? Will you betray your ally and march upon him? Players may make promises to each other (for aid or peace, for example), but these promises are never binding. This portion of the game emphasizes diplomacy and deduction. Here you secretly assign orders to all of your units by placing one order token face down on each area you control that contains at least one unit (Knight, Footman, Ship, or Siege Engine). The Planning Phase is perhaps the most important. There are three different Westeros Decks, and each denotes a different global action, potentially affecting all players. The Westeros Phase represents special events and day-to-day activities in Westeros. Each player also receives a deck of unique House Cards, which are used as leaders in battles against rival Houses.Įach round in the game is made up of three phases: the Westeros Phase, the Planning Phase, and the Action Phase. To begin the game, each player receives an army of Footman, Knight, Siege Engine, and Ship units, as well as a set of Order tokens and other necessary components. Will you take power through force, use honeyed words to coerce your way onto the throne, or rally the townsfolk to your side? Through strategic planning, masterful diplomacy, and clever card play, spread your influence over Westeros! Martin, A Game of Thrones is an epic board game in which it will take more than military might to win. Based on the best-selling A Song of Ice and Fire series of fantasy novels by George R.R. In the second edition of A Game of Thrones: The Board Game, three to six players take on the roles of the great Houses of the Seven Kingdoms of Westeros, as they vie for control of the Iron Throne through the use of diplomacy and warfare. King Robert Baratheon is dead, and the lands of Westeros brace for battle.

  • A Song of Ice and Fire - Tabletop Miniatures Game.
  • game of thrones rpg 2nd game game of thrones rpg 2nd game

  • COLLECTOR'S CORNER - MAGIC: THE GATHERING.
  • MAGIC: THE GATHERING FOREIGN SEALED PRODUCT.
  • MAGIC: THE GATHERING ALL SEALED PRODUCT.
  • MAGIC: THE GATHERING CHALLENGER, EVENT & PLANESWALKER DECKS.
  • MAGIC: THE GATHERING BUNDLES & FAT PACKS.
  • MAGIC: THE GATHERING SINGLES PRE-ORDERS.









  • Game of thrones rpg 2nd game